BendPoints
From K-3D
Description
Bends mesh points around an axis |
Plugin Status: | Stable |
Categories: | All Plugins, Stable Plugins, Deformation Plugins |
Metadata
Name | Value |
---|
Properties
Label | Description | Type | Script Name |
---|---|---|---|
Input Mesh | Input mesh | k3d::mesh* | input_mesh |
Output Mesh | Output mesh | k3d::mesh* | output_mesh |
Mesh Selection | Input Mesh Selection | k3d::selection::set | mesh_selection |
Angle | Bend angle | k3d::double_t | angle |
Tightness | Bend tightness | k3d::double_t | tightness |
Position | Bend position | k3d::double_t | position |
Along | Axis to bend along | k3d::string_t | along |
Around | Axis to bend around | k3d::string_t | around |
Notes
Examples
A PolyCylinder, prior to applying the BendPoints modifier. |
Usage
- Create and select your source geometry.
- Use Modify > Mesh > BendPoints to create a BendPoints modifier and insert it into the workflow.
- You will not see any change, because the Angle property defaults to zero - adjust it to see how BendPoints modifies its input.
- Change the Along property to match the axis of your geometry that should be bent (typically the long axis).
- Change the Around property to specify the axis around which your geometry will be bent.
- Adjust the Tightness and Position properties to suit your requirements.