From K-3D
Description
| Combines blobbies using the Division operator.
|
Metadata
Properties
| Label
| Description
| Type
| Script Name
|
| Output Mesh
| Output mesh
| k3d::mesh*
| output_mesh
|
| Surface Material
| Surface material
| k3d::inode*
| material
|
| Input A
| First input mesh.
| k3d::mesh*
| input_a
|
| Input B
| Second input mesh.
| k3d::mesh*
| input_b
|
Usage
Note: not all RenderMan implementations support blobbies!
BlobbyDivide combines two input blobbies into a single output blobby using division. Note that care must be taken to avoid division-by-zero errors that will likely crash a render engine (but not K-3D). In-general, you should only divide by a constant, never a primitive such as an ellipsoid or a segment (both of which have zero-points). See BlobbyAdd for a more generally-useful operation.