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Combines blobbies using the Division operator.
Plugin Status:Stable
Categories:All Plugins, Stable Plugins, Blobby Plugins


Name Value


Label Description Type Script Name
Output Mesh Output mesh k3d::mesh* output_mesh
Surface Material Surface material k3d::inode* material
Input A First input mesh. k3d::mesh* input_a
Input B Second input mesh. k3d::mesh* input_b


Note: not all RenderMan implementations support blobbies!

BlobbyDivide combines two input blobbies into a single output blobby using division. Note that care must be taken to avoid division-by-zero errors that will likely crash a render engine (but not K-3D). In-general, you should only divide by a constant, never a primitive such as an ellipsoid or a segment (both of which have zero-points). See BlobbyAdd for a more generally-useful operation.