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Combines blobbies using the Maximum operator.
Plugin Status:Stable
Categories:All Plugins, Stable Plugins, Blobby Plugins


Name Value


Label Description Type Script Name
Output Mesh Output mesh k3d::mesh* output_mesh
Surface Material Surface material k3d::inode* material


Note: not all RenderMan implementations support blobbies!

Before: two separate blobbies.
After: a single combined blobby. Although not visible in this image, the combined blobby is the union of the two input volumes with internal surfaces eliminated.

BlobbyMaximum can combine an arbitrary number of input blobbies into a single output blobby using a "maximum" operation. Use user properties to specify the mesh inputs containing blobbies.