From K-3D
Description
| Combines blobbies using the Maximum operator.
|
Metadata
Properties
| Label
| Description
| Type
| Script Name
|
| Output Mesh
| Output mesh
| k3d::mesh*
| output_mesh
|
| Surface Material
| Surface material
| k3d::inode*
| material
|
Usage
Note: not all RenderMan implementations support blobbies!
Before: two separate blobbies.
After: a single combined blobby. Although not visible in this image, the combined blobby is the union of the two input volumes with internal surfaces eliminated.
BlobbyMaximum can combine an arbitrary number of input blobbies into a single output blobby using a "maximum" operation. Use user properties to specify the mesh inputs containing blobbies.