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Image:Cylinder.png Creates a cylinder primitive
Plugin Status:Stable
Categories:All Plugins, Stable Plugins, Quadric Plugins


Name Value


Label Description Type Script Name
Output Mesh Output mesh k3d::mesh* output_mesh
Surface Material Surface material k3d::inode* material
Transformation Transformation matrix used to position / orient / scale the output cylinder. k3d::matrix4 transformation
Radius Controls the radius of the output cylinder. k3d::double_t radius
Z Min Defines the cylinder length along the -Z axis. k3d::double_t z_min
Z Max Defines the cylinder length along the +Z axis. k3d::double_t z_max
Sweep Angle Optionally limits the sweep angle of the cylinder to less-than 360 degrees. k3d::double_t sweep_angle


The Cylinder plugin provides a parametric quadric primitive, as defined by the RenderMan Interface Specification. Unlike a polygonal approximation of a cylinder, the Cylinder primitive always renders as a smooth surface.