GLXCameraToBitmap
From K-3D
Description
Renders the scene to a bitmap using OpenGL |
Plugin Status: | Experimental |
Categories: | All Plugins, Experimental Plugins, Bitmap Plugins, Test Plugins |
Metadata
Name | Value |
---|
Properties
Label | Description | Type | Script Name |
---|---|---|---|
Output Bitmap | Output bitmap | k3d::bitmap* | output_bitmap |
Camera | Camera | k3d::inode* | camera |
Render Engine | Render Engine | k3d::inode* | render_engine |
Width | Bitmap width | k3d::int32_t | width |
Height | Bitmap height | k3d::int32_t | height |
Overview
GLXCameraToBitmap uses the GLX (OpenGL-over-X11) API to capture the output of a Camera as a bitmap image using offscreen rendering. It can be used to perform batch image generation as well as during regression testing. You may prefer to use the VirtualCameraToBitmap plugin for normal work, since it is platform independent.