GLXCameraToBitmap

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Description

Renders the scene to a bitmap using OpenGL
Plugin Status:Experimental
Categories:All Plugins, Experimental Plugins, Bitmap Plugins, Test Plugins

Metadata

Name Value

Properties

Label Description Type Script Name
Output Bitmap Output bitmap k3d::bitmap* output_bitmap
Camera Camera k3d::inode* camera
Render Engine Render Engine k3d::inode* render_engine
Width Bitmap width k3d::int32_t width
Height Bitmap height k3d::int32_t height


Overview

GLXCameraToBitmap uses the GLX (OpenGL-over-X11) API to capture the output of a Camera as a bitmap image using offscreen rendering. It can be used to perform batch image generation as well as during regression testing. You may prefer to use the VirtualCameraToBitmap plugin for normal work, since it is platform independent.