From K-3D
Description
| Creates a hyperboloid primitive
|
Metadata
Properties
Label
| Description
| Type
| Script Name
|
Output Mesh
| Output mesh
| k3d::mesh*
| output_mesh
|
Surface Material
| Surface material
| k3d::inode*
| material
|
Transformation
| Transformation matrix used to position / orient / scale the output hyperboloid.
| k3d::matrix4
| transformation
|
Start Point
| First point in the swept line segment that defines the output hyperboloid.
| k3d::point3
| start_point
|
End Point
| Second point in the swept line segment that defines the output hyperboloid.
| k3d::point3
| end_point
|
Sweep Angle
| Optionally limits the sweep angle of the hyperboloid to less-than 360 degrees.
| k3d::double_t
| sweep_angle
|
Notes
The Hyperboloid plugin provides a parametric quadric primitive, as defined by the RenderMan Interface Specification. Unlike a polygonal approximation of a hyperboloid, the Hyperboloid primitive always renders as a smooth surface.