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Applies a linear noise offset to mesh points
Plugin Status:Stable
Categories:All Plugins, Stable Plugins, Deformation Plugins


Name Value


Label Description Type Script Name
Input Mesh Input mesh k3d::mesh* input_mesh
Output Mesh Output mesh k3d::mesh* output_mesh
Mesh Selection Input Mesh Selection k3d::selection::set mesh_selection
Use X Add noise on X components k3d::bool_t use_x
Use Y Add noise on Y components k3d::bool_t use_y
Use Z Add noise on Z components k3d::bool_t use_z
Move X Apply offset on X component k3d::bool_t move_x
Move Y Apply offset on Y component k3d::bool_t move_y
Move Z Apply offset on Z component k3d::bool_t move_z
X frequency X Frequency k3d::double_t frequency_x
Y frequency Y Frequency k3d::double_t frequency_y
Z frequency Z Frequency k3d::double_t frequency_z
X offset X Offset k3d::double_t offset_x
Y offset Y Offset k3d::double_t offset_y
Z offset Z Offset k3d::double_t offset_z
X amplitude X Amplitude k3d::double_t amplitude_x
Y amplitude Y Amplitude k3d::double_t amplitude_y
Z amplitude Z Amplitude k3d::double_t amplitude_z


LinearPointNoise can be used to add (controlled) randomization to any geometry. It can be used as a subtle effect to offset the "unnatural perfection" of computer-generated geometry ... or it can be used to create large distortions as a modeling tool in its own right. As an example, you could combine LinearPointNoise with a PolyGrid to create a landscape. Apply multiple LinearPointNoise filters to your pipeline with different frequencies for more interesting effects.