MultiMaterial

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Description

Material
Plugin Status:Stable
Categories:All Plugins, Stable Plugins, Material Plugins

Metadata

Name Value

Properties

Label Description Type Script Name


Notes

The rendered appearance of a surface in a mesh is determined by its material. Only one material may be assigned to a surface (polygonal face, quadric, patch, etc) at-a-time. To support different render models (RenderMan, OpenGL, Yafray, etc), assign a MultiMaterial node to the surface, then reference the render-engine-specific materials by adding user properties.