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Take a NURBS curve and rotate it around one of the coordinate system axis
Plugin Status:Experimental
Categories:All Plugins, Experimental Plugins, NURBS Plugins


Name Value


Label Description Type Script Name
Input Mesh Input mesh k3d::mesh* input_mesh
Output Mesh Output mesh k3d::mesh* output_mesh
Mesh Selection Input Mesh Selection k3d::selection::set mesh_selection
angle The curve will be rotated to this angle, specify 360 for a closed shape k3d::double_t angle
segments Segments k3d::int32_t segments
Around Axis to revolve around k3d::string_t around
Delete the Curve Delete the original curve k3d::bool_t delete_original


If you want to create a surface by rotating your NURBS curve around one of the coordinate axis then this is the right modifier for you.

The selected curve will define the shape of your object. So for instance this curve

resuts in this


But watch out, if you translated or rotated your whole mesh this might produce unexpected results. So only work in point selection mopde when you want to create your outline-curve.

You can specify the number of steps to take while rotating, if you choose more segments you will get more control points.
Another option is to create caps at both ends as seen here

By specifying an angle less then 360 degree you'll receive a partially revolved surface: