NurbsSkinnedSurface
From K-3D
Description
| Creates a NURBS surface stretched along all selected curves |
| Plugin Status: | Experimental |
| Categories: | All Plugins, Experimental Plugins, NURBS Plugins |
Metadata
| Name | Value |
|---|
Properties
| Label | Description | Type | Script Name |
|---|---|---|---|
| Input Mesh | Input mesh | k3d::mesh* | input_mesh |
| Output Mesh | Output mesh | k3d::mesh* | output_mesh |
| Mesh Selection | Input Mesh Selection | k3d::selection::set | mesh_selection |
| Delete the Curves | Delete the original curves | k3d::bool_t | delete_original |
| Order | Order in the direction normal to the curves (V) | k3d::int32_t | order |
Description
Surface Skinning (aka Lofting) is a nice way to construct smooth surfaces by specifying some control curves.
The curves are used in the same order as they are aligned to the selected axis!
Hints:
- if you want to have a smooth beveled out end, you can do this either manually by defining appropriate curves or by waiting until I implemented a bevel plugin :-P
- sometimes you need to move the camera inside the mesh to find control points (see the examples below), I don't think there's a nice solution for that or do I have overlooked wireframe mode?
| Example | Before | After applying a SkinnedSurface Modifier |
|---|---|---|
| A simple example | ||
| Creating tube with a pointed end | ||
| The middle circle is degree elevated and edited |

