Painter Plugins

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Category:Painter
Plugins:60
IconPluginDescription
 OpenGLBezierTrianglePatchPainterRenders Bezier triangle patches
 OpenGLBicubicPatchPainterRenders bicubic patches
 OpenGLBilinearPatchPainterRenders bilinear patches
 OpenGLBlobbyPointPainterRenders blobby primitives using points and lines
 OpenGLColorFacePainterRenders mesh faces using a per-face color array
 OpenGLConePainterRenders cone primitives using OpenGL
 OpenGLCubicCurvePainterRenders cubic curves
 OpenGLCylinderPainterRenders cylinder primitives using OpoenGL
 OpenGLDiskPainterRenders disk primitives using OpenGL
 OpenGLEdgeNumberingPainterNumbers polyhedron edges
 OpenGLEdgePainterRenders mesh edges (OpenGL 1.1)
 OpenGLFaceNormalPainterRenders polyhedron face normal vectors
 OpenGLFaceNumberingPainterNumbers polyhedron faces
 OpenGLFaceOrientationPainterDraws arrows to show polyhedron face orientation
 OpenGLFacePainterRenders mesh faces, after trianglulating them (OpenGL 1.1)
 OpenGLHalfEdgePainterDraws arrows to show polyhedron half edge orientation
 OpenGLHyperboloidPainterRenders hyperboloid primitives using OpenGL
 OpenGLLinearCurvePainterRenders linear curves
 OpenGLMultiPainterDistributes rendering across multiple mesh painters
 OpenGLNURBSCurveNumberingPainterNumbers NURBS curves
 OpenGLNURBSCurvePainterRenders NURBS curves
 OpenGLNURBSPatchNumberingPainterNumbers NURBS patches
 OpenGLNURBSPatchPainterRenders NURBS patches
 OpenGLNormalArrayPainterVisualizes normal-vector arrays
 OpenGLPainterScriptScripted Mesh Painter
 OpenGLParaboloidPainterRenders paraboloid primitives using OpoenGL
 OpenGLPointNumberingPainterNumbers points
 OpenGLPointPainterRenders mesh points
 OpenGLSDSFacePainterRenders mesh as SDS faces using OpenGL 1.1
 OpenGLSLPainterApplies an OpenGL shader to downstream painters
 OpenGLSpherePainterRenders sphere primitives using OpoenGL
 OpenGLTeapotPainterRenders teapot primitives using OpoenGL
 OpenGLTorusPainterRenders torus primitives using OpenGL
 OpenGLVaryingDataPainterPrints associated varying data near each edge, for debugging purposes
 OpenGLVertexDataPainterPrints vertex data near each corresponding vertex
 RenderManBicubicPatchPainterRenders bicubic patches
 RenderManBilinearPatchPainterRenders bilinear patches
 RenderManBlobbyPainterRenders blobbies (implicit surfaces)
 RenderManConePainterRenders cone primitives
 RenderManCubicCurvePainterRenders cubic curves
 RenderManCylinderPainterRenders cylinder primitives
 RenderManDiskPainterRenders disk primitives
 RenderManHyperboloidPainterRenders hyperboloid primitives
 RenderManLinearCurvePainterRenders linear curves
 RenderManMultiPainterDistributes rendering across multiple mesh painters
 RenderManNURBSPatchPainterRenders NURBS patches
 RenderManParaboloidPainterRenders paraboloid primitives
 RenderManParticlePainterRenders particle primitives.
 RenderManPolyhedronPainterRenders mesh polyhedra
 RenderManScriptedPainterUses a script to render meshes
 RenderManSpherePainterRenders sphere primitives
 RenderManSubdivisionSurfacePainterRenders mesh subdivision surfaces
 RenderManTeapotPainterRenders teapot primitives
 RenderManTorusPainterRenders torus primitives
 VirtualOpenGLEdgePainterRenders mesh edges
 VirtualOpenGLFacePainterRenders mesh faces
 VirtualOpenGLPointPainterRenders mesh points
 VirtualOpenGLSDSEdgePainterRenders mesh subdivision surface edges
 VirtualOpenGLSDSFacePainterRenders mesh subdivision surface faces
 VirtualOpenGLSDSPointPainterRenders mesh subdivision surface points