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Converts input points to an implicit surface composed of blobby ellipsoids
Plugin Status:Stable
Categories:All Plugins, Stable Plugins, Blobby Plugins


Name Value


Label Description Type Script Name
Input Mesh Input mesh k3d::mesh* input_mesh
Output Mesh Output mesh k3d::mesh* output_mesh
Surface Material Surface material k3d::inode* material
Radius Points radius k3d::double_t radius


Note: not all RenderMan implementations support blobbies!

Before: a random collection of points with per-vertex color attributes.
After: a single blobby with an ellipsoid primitive for each input point.
After: the PointsToBlobby radius property has been increased.

PointsToBlobby creates an output blobby containing an ellipsoid primitive for each point in its input mesh. Vertex attributes (such as per-vertex color) are copied from each point to the corresponding ellipsoid. All remaining topology is discarded, so you can use any mesh source to create a blobby. For example, you might use sources such as PolyGrid to create regular patterns of blobbies.