From K-3D
Description
Converts input points to an implicit surface composed of blobby ellipsoids
|
Metadata
Properties
Label
| Description
| Type
| Script Name
|
Input Mesh
| Input mesh
| k3d::mesh*
| input_mesh
|
Output Mesh
| Output mesh
| k3d::mesh*
| output_mesh
|
Surface Material
| Surface material
| k3d::inode*
| material
|
Radius
| Points radius
| k3d::double_t
| radius
|
Usage
Note: not all RenderMan implementations support blobbies!
Before: a random collection of points with per-vertex color attributes.
After: a single blobby with an ellipsoid primitive for each input point.
After: the PointsToBlobby radius property has been increased.
PointsToBlobby creates an output blobby containing an ellipsoid primitive for each point in its input mesh. Vertex attributes (such as per-vertex color) are copied from each point to the corresponding ellipsoid. All remaining topology is discarded, so you can use any mesh source to create a blobby. For example, you might use sources such as PolyGrid to create regular patterns of blobbies.