ReferenceImage3D
From K-3D
Description
Displays a bitmap image on a resizable plane within the viewport. |
Plugin Status: | Stable |
Categories: | All Plugins, Stable Plugins, Annotation Plugins |
Metadata
Name | Value |
---|
Properties
Label | Description | Type | Script Name |
---|---|---|---|
Input Matrix | Input matrix | k3d::matrix4 | input_matrix |
Output Matrix | Output Matrix | k3d::matrix4 | output_matrix |
Viewport Visible | Controls whether this node will be visibile in the viewport. | k3d::bool_t | viewport_visible |
Color | Color | k3d::color | color |
Opacity | Opacity | k3d::double_t | opacity |
Bitmap | Bitmap | k3d::bitmap* | bitmap |
Size | Size | k3d::double_t | size |
Aspect Ratio Type | Aspect Ratio Type | k3d::string_t | aspect_ratio_type |
Aspect Ratio | Aspect Ratio | k3d::double_t | aspect_ratio |
Orientation | Orientation type (forward or backward along X, Y or Z axis) | k3d::string_t | orientation |
Draw Behind | Draw the image so that always appears behind geometry | k3d::bool_t | draw_behind |
Notes
ReferenceImage3D can be used to place bitmap images on a 3D plane within a scene, for use as a reference during modeling and layout:
Usage
- Create a bitmap source to supply the image, typically BitmapReader. Select the image to be displayed.
- Create an instance of ReferenceImage3D.
- Connect the Bitmap property to the output of your bitmap source.
- Adjust the Opacity property to suit your preferences.
- Adjust the Size property to control the height of the reference image.
- Use the Aspect Ratio Type property to control whether the image will be displayed using its own aspect ratio (typical), or stretched to fit an arbitrary aspect ratio.
- Use the Aspect Ratio property to manually adjust the aspect ratio of the image.
- Use the Orientation property to control which direction the reference image faces.
- Use the Draw Behind property to control whether the reference image is always obscured by geometry, regardless of their relative positions.
Tips & Tricks
- You can transform ReferenceImage3D like any other node, using e.g: the Move Tool. To do so however, you must select the ReferenceImage3D in the Node List Panel or by manually adjusting the Selection Weight property - you cannot select the ReferenceImage3D interactively in the viewport. This is so the ReferenceImage3D doesn't interfere with normal selection and modeling.
- Use the Color property to alter the color of the displayed image.
- Use the BitmapChecker source to display a checkerboard pattern.