Shadow Map Tutorial

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Creating a shadow map using the RenderManShadowMap plugin:

  • Create or select an existing RenderManLightShader node.
  • Choose a light shader that uses shadow maps, such as k3d_distant_shadow.sl.
  • In the shadow map property for the shader, choose --New RenderManShadowMap.
  • The new shadow map node is basically a special-purpose render engine.
  • Choose a camera to be used by the shadow map. The camera will control what the shadow map "sees".
  • Typically, you will want to parent the shadow map camera to the light source that will cast the shadow.
  • Assign the shadow map camera to a viewport panel, so you can see what the shadow map will "see".
  • Use the transformation tools to position / orient your light source.
  • Render.
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