From K-3D
Description
| Creates a sphere primitive
|
Metadata
Properties
Label
| Description
| Type
| Script Name
|
Output Mesh
| Output mesh
| k3d::mesh*
| output_mesh
|
Surface Material
| Surface material
| k3d::inode*
| material
|
Transformation
| Transformation matrix used to position / orient / scale the output sphere.
| k3d::matrix4
| transformation
|
Radius
| Controls the radius the output sphere.
| k3d::double_t
| radius
|
Z Min
| Optionally truncates the sphere along the -Z axis.
| k3d::double_t
| z_min
|
Z Max
| Optionally truncates the sphere along the +Z axis.
| k3d::double_t
| z_max
|
Sweep Angle
| Optionally limits the sweep angle of the sphere to less-than 360 degrees.
| k3d::double_t
| sweep_angle
|
Notes
The Sphere plugin provides a parametric quadric primitive, as defined by the RenderMan Interface Specification. Unlike a polygonal approximation of a sphere, the Sphere primitive always renders as a smooth surface.