Talk:ModelingRoadmap
From K-3D
Joaquin's Original Notes
Tools
2D tools
- generic spline
- edition
- handlers
- edition
- nurbs curves?
- edition
- handlers
- edition
- ellipse (circle) rectangle (square) star, polygon
- generic spline
Tools from 2d to 3d
- Extrude
- Revolve?
- LOFT
3d Tools
- Extrude Edge
- Create
- Face
- Vertex
- Edge
- Cut tool
Manipulators
- Create manipulators for the different plugins so that most of them could be adjusted directly from the viewport
Organize right click menu and menu bar
- Ability to create a separate text file for each plugin to point its node in a heriarchy on the menus?
Layers
- Creating, enabling/disabling, organizing layers
Joe's notes on how he's planning to edit this page:
Beyond Wings 3D:
- Remember to add in information about polyboost type tools, so that once we reach the level of wings3d, we can progress significantly beyond it.
- Using curves, even if only as reference. Basically, we just need a draw and edit curve tool.
- Multires mesh editing and sculpting. Consult the guy from sharp construct, and his source code, now worked into Blender.
Once the modeling on a component level is down solid, we should move into UV's and then scene layout features.
Notes on the article
We need also to check this articles and unify whats necessary: http://k-3d.org/wiki/User_Feedback http://k-3d.org/wiki/User_Feedback_Requests http://k-3d.org/wiki/Feature_Requests