From K-3D
Description
Eliminates points with duplicate 3D coordinates
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Metadata
Properties
Label
| Description
| Type
| Script Name
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Input Mesh
| Input mesh
| k3d::mesh*
| input_mesh
|
Output Mesh
| Output mesh
| k3d::mesh*
| output_mesh
|
Distance
| Maximum distance between points
| k3d::double_t
| distance
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Notes
If you "join" two surfaces by merging them together into a single mesh (such as joining two halves of a symmetric object), you typically want them to become a single surface, not just two surfaces that happen to be next to each other in space. This has a big impact on rendering, particularly when rendering your model as a subdivision surface. The Weld modifier joins two-or-more surfaces by discarding any "overlapping" points, and "stitching together" the adjacent polygon edges.
Two halves of a cylinder joined with MergeMesh render as two separate subdivision surfaces.
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After applying Weld, the two halves have been joined into a single surface that renders as expected.
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Usage
- Apply Weld to a mesh that needs to have boundaries joined.
- Adjust the Distance property so that Weld can correctly distinguish overlapping points.
Tips & Tricks
See the Symmetric Modeling Tutorial for a detailed example of where to use Weld.